Games may be built on win and lose states, but we're going to talk about punishment systems and how they tend to take things too far in kicking players when they're down. ...
from Gamasutra News https://ubm.io/2Z4NGCm
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Games may be built on win and lose states, but we're going to talk about punishment systems and how they tend to take things too far in kicking players when they're down. ...
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